This article will further define a common barrier to performance in our ideas around scrims and matches. This article is inspired by and will feature quotes from Jared Tendler’s latest book, The Mental Game of Trading.

It is often the case that we expect that practice (“scrims”) is where we get better and that once we’re in the match environment, it is simply about how well we can replicate our scrim performance. …


The following will be some of the approaches, ideas, and limits I think constitute good commentary in VALORANT. It is worth noting that everything here is also true for CS:GO. (The major difference in CS:GO is that there is more space and time to work with between plays.)

Commentating VALORANT is the most challenging game I have encountered in my eight-year career as a professional commentator. I’ve covered the pro level in: Quakeworld, Quakelive, Quake Champions, Apex Legends, Overwatch and CS:GO.

The pacing, tactical exchange, and action of VALORANT all occur at a much faster pace than CS:GO. Keeping track…


This essay aims to highlight the major pillars of esports commentary in the Tactical FPS genre. With a better understanding of underlying principles, our ability to improve broadcasts as commentators should follow. As ever, analysis allows us to break down complex ideas to be able to better tackle them and grow as opposed to wasting energy with blind trial and error. This essay will be the first in a series about commentary and will serve to lay some basic groundwork.

Engagement is the name of the game and the underlying principle that comes before all others in the context of…


My aim in this essay is to help us think more clearly about the structure of a round on a broader macro level; once we have a bigger picture viewpoint, the impact of micro elements becomes easier to understand and analyse. My previous essay lays out ideas and terminology that will be helpful for this reading.

A helpful way to think about VALORANT on a macro level is through the lens of time. If we do this we can see that, generally, there tends to be 3 phases in a round. Early-round, mid-round and late-round. …


This essay identifies the major principles behind gaining advantage and some of the mechanisms for how those principles are used in professional play. The goal is to create more clarity in analyzing professional VALORANT or CS:GO matches.

In VALORANT or CS:GO, like anything else that is competitive, teams are looking to create advantageous positions consistently. The individual performance element for the player and their opponents is unreliable; At the same time, they cannot guarantee any outcomes; they are always, in every snapshot of the game, working to make the next move that will secure an advantage. The advantages they’re looking…

Daniel "ddk" Kapadia

Professional esports commentator and ex-professional player

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